Generation 16 heroes become available on Whiteout Survival servers around day 1160 (about 80 days after Generation 15). This generation includes three heroes: Seigel (Infantry), Ursar (Lancer), Aisling (Marksman).
Seigel

Seigel is a Gen 16 Infantry hero who can be unlocked through King of Icefield, State of Power, Hero Rally, and Foundry Shop.
Exploration

Hero Attack: 28,372
Hero Defense: 36,985
Hero Health: 554,778

Spike Guard
Seigel extends the metal spikes on his armor for 5 seconds, increasing Defense by 25% and reflecting 25% of damage back to attackers.
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Defense Up: 5% / 10% / 15% / 20% / 25%
Reflected Damage Up: 5% / 10% / 15% / 20% / 25%

Spear of the Moon
Seigel lunges forward with his mighty spear, dealing Attack * 60% area of effect damage to enemies in a straight line before swinging in a fan-shaped arc for Attack * 60% area damage to enemies in its path.
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Area of Effect Damage Up: 40% / 45% / 50% / 55% / 60%
Area of Effect Damage Up: 40% / 45% / 50% / 55% / 60%

Cursed Protection
Life in Hell has endowed Seigel with dark determination, reducing damage taken by 20% and granting immunity from negative effects for the first 10 seconds of battle.
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Damage Taken Down: 4% / 8% / 12% / 16% / 20%
Effect Duration: 6 / 7 / 8 / 9 / 10
Expedition

Infantry Attack: +2131.70%
Infantry Defense: +2131.70%

Armor of Night
Seigel will always seek to bring the most advanced weapons and armor of the Night’s Guard to his outfit, increasing Health by 25% for all troops.
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Health Up: 5% / 10% / 15% / 20% / 25%

Night’s Defense
Seigel would rather blunt an enemy’s spear than sharpen his own. His Infantry suffer 20% reduced Attack, but the additional protection reduces enemy Marksman and Lancer Attack by 35%.
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Infantry Attack Down: 4% / 8% / 12% / 16% / 20%
Enemy Lancer and Marksman Attack Down: 7% / 14% / 21% / 28% / 35%

Vanguard of Eternity
Seigel’s inhuman defenses and iron will are transferred to Infantry under his command, reducing damage from normal attacks by 25% or 30% from enemy skills.
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Normal Attack Damage Taken Down: 5% / 10% / 15% / 20% / 25%
Skill Damage Taken Down: 6% / 12% / 18% / 24% / 30%
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Blacklight Halberd
Expedition Lethality: +833%
Expedition HP: +833%

Inhuman Cast
The Blood Moon plague still living inside Seigel finds a foothold in battle, extending Spike Guard and restoring his Health by 25% of damage dealt.
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Heal Up: 5% / 10% / 15% / 20% / 25%

Hell’s Vow
Seigel drives himself onward with an iron determination that cannot help but increase Defender Troops Lethality by 15%.
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Lethality Up: 5% / 7.5% / 10% / 12.5% / 15%
Ursar

Ursar is the Lancer hero of Generation 16. You can unlock him through the Hall of Heroes and the Foundry Shop.
Exploration

Hero Attack: 36,985
Hero Defense: 36,985
Hero Health: 369,852

Ancestral Totem
Ursar summons a totemic Windbreaker spirit from the elders to encourage troops by increasing Attack Speed by 60%, Dodge by 30%, and Movement Speed by 25% for 5 seconds.
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Attack Speed Up: 20% / 30% / 40% / 50% / 60%
Dodge Rate Up: 10% / 15% / 20% / 25% / 30%

Wind Tip
Ursar throws a mighty spear with power enough to inflict Attack * 140% and stun the target for 2 seconds.
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Bonus: 100% / 110% / 120% / 130% / 140%

Dance of the Windbreakers
The ancient Windbreaker dancers have trained Ursar well in the agility of combat, increasing Attack Speed by 30%.
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Attack Speed Up: 10% / 15% / 20% / 25% / 30%
Expedition

Lancer Attack: +2131.70%
Lancer Defense: +2131.70%

Forest Spores
Ursar is not above using the hallucinogenic spores of the underground to bewilder opponents, reducing enemy troops’ Attack by 25%.
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Reduces enemy Attack: 5% / 10% / 15% / 20% / 25%

Horn of the Ancients
The horn of the elders encourages friends and terrifies foes, increasing Lancer and Marksman Lethality by 30% for 2 turns and reducing enemy troops’ Defense by 30% for 1 turn.
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Lancer and Marksman Lethality Up: 6% / 12% / 18% / 24% / 30%
Enemy Defense Down: 6% / 12% / 18% / 24% / 30%

Poison Tips
Ursar’s poison-tipped spears ensure Lancers deal 100% extra damage every 2 attacks and increase damage received by targets by 25% for 1 turn.
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Extra Damage Up: 20% / 40% / 60% / 80% / 100%
Enemy Damage Taken Up: 5% / 10% / 15% / 20% / 25%
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Progenitor Spear
Expedition Lethality: +833%
Expedition HP: +833%

Venomous Edge
Adding poison to the edge of Ursar’s blade ensures targets of normal attacks and Wind Tip are poisoned for Attack * 30% damage every 0.5 seconds for 3 seconds. Max 3 stacks.
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Attack Up: 10% / 15% / 20% / 25% / 30%

Typhoon Drums
The drumbeat of the ancients is a call to arms for every warrior spirit, increasing Rally Troops’ Attack by 15%.
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Attack Up: 5% / 7.5% / 10% / 12.5% / 15%
Aisling

Aisling is a Gen 16 Marksman hero who can be unlocked through the Lucky Wheel and Foundry Shop.
Exploration

Hero Attack: 44,932
Hero Defense: 36,985
Hero Health: 277,389

Wild Growth
Aisling flings out a fast-growing enchanted seed that quickly envelops nearby enemies for Attack * 280% damage and a 2-second stun.
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Area of Effect Damage Up: 200% / 220% / 240% / 260% / 280%

Fruits of Plenty
Aisling uses the sacred fruit of the deep forest to restore Health of the ally hero with the lowest remaining Health equal to Attack * 200%.
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Heal Up: 120% / 140% / 160% / 180% / 200%

Bladestones
Aisling’s scalpel stones rival the sharpest blades, granting normal attacks a 25% chance of dealing Attack * 140% additional damage to targets.
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Extra Damage Up: 100% / 110% / 120% / 130% / 140%
Expedition

Marksman Attack: +2131.70%
Marksman Defense: +2131.70%

Songs of the Ancestors
Aisling’s knowledge of the tribal harmonies of nature enthrall her troops, increasing their damage dealt by 20%.
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Damage Up: 4% / 8% / 12% / 16% / 20%

Rock Storm
An expert in the use of long-range forest warfare, Aisling’s Marksmen deal 150% extra damage every 3 turns while exhausted enemies are forced to reduce their damage by 30% for 1 turn.
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Damage Up: 30% / 60% / 90% / 120% / 150%
Enemy Damage Down: 6% / 12% / 18% / 24% / 30%

Forest Fury
Aisling embodies the fury of the forest at a distance, granting Marksman attacks 40% extra damage against all enemy troops every 3 turns.
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Extra Damage Up: 8% / 16% / 24% / 32% / 40%
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Cord of Destiny
Expedition Lethality: +833%
Expedition HP: +833%

Woodland Harmony
Aisling’s forest faith imbues Wild Growth vines with a paralyzing effect, reducing target Attack Speed by 30% for 3 seconds. Fruits of Plenty also reduces target Attack Speed by 30% for 3 seconds.
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Enemy Attack Speed Down: 10% / 15% / 20% / 25% / 30%
Attack Speed Up: 10% / 15% / 20% / 25% / 30%

Forest Guardian
Aisling’s experience in defending woodland groves are of much use to Cities also, increasing Defender Troops’ Defense by 15%.
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Defense Up: 5% / 7.5% / 10% / 12.5% / 15%
