Generation 9 heroes become available on Whiteout Survival servers around day 600 (about 80 days after Generation 8). This generation includes three heroes: Magnus (Infantry), Fred (Lancer), Xura (Marksman).
Magnus

Magnus is the Infantry hero of Generation 9. You can unlock him through the Hall of Heroes and the Foundry Shop.
Exploration

Hero Attack: 7,902
Hero Defense: 10,301
Hero Health: 154,512

Frozen Fury
Magnus whirls twin axes, taunting nearby enemies to attack while dealing Attack * 84% damage to the same foes every 0.5 seconds for 3 seconds.
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Attack Up: 60% / 66% / 72% / 78% / 84%

Wind Tomahawk
Magnus targets a hero with a devastating axe throw, dealing Attack * 140% damage, also tearing the wound and deals a further Attack * 70% damage for 3 seconds.
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Damage Up: 100% / 110% / 120% / 130% / 140%
Damage Up: 50% / 55% / 60% / 65% / 70%

Sunderer
Magnus’ normal attacks have a 30% chance of sundering opponent armor, dealing Attack * 70% additional damage and reducing Defense by 25% for 2 seconds.
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Damage Up: 50% / 55% / 60% / 65% / 70%
Enemy Defense Down: 5% / 10% / 15% / 20% / 25%
Expedition

Infantry Attack: +940.75%
Infantry Defense: +940.75%

Rapacious
Magnus rouses his troops with brutal intensity, boosting friendly Troop Attack by 25%.
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Attack Up: 5% / 10% / 15% / 20% / 25%

Iron Phalanx
A master of tight formations, Infantry under Magnus’ command enjoy a 40% chance of gaining 50% Defense when attacking for 1 turn.
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Defense Up: 10% / 20% / 30% / 40% / 50%

Iceman
Magnus’ intrepid adventuring skills provide a 10% reduction in damage versus friendly Infantry while boosting friendly Marksmen damage by 10%.
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Damage Taken Down: 2% / 4% / 6% / 8% / 10%
Damage Up: 2% / 4% / 6% / 8% / 10%
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Storm Axe
Expedition Lethality: +232%
Expedition HP: +232%

Heroic Stock
A true son of the tundra, Magnus’ iron constitution reduces incoming damage by 15% while increasing Frozen Fury’s Defense bonus by 75%.
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Damage Taken Down: 5% / 7.5% / 10% / 12.5% / 15%
Defense Up: 25% / 37.5% / 50% / 62.5% / 75%

Valoric Inspiration
Ever the raconteur, Magnus’ tales of Valhalla and ancient heroics inspires Defender Squads with 15% increased Health.
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Bonus: 5% / 7.5% / 10% / 12.5% / 15%
Fred

Fred is a Gen 9 Lancer hero who can be unlocked through the Lucky Wheel and Foundry Shop.
Exploration

Hero Attack: 10,301
Hero Defense: 10,301
Hero Health: 103,008

Acid Rain
Fred rains down his special acidic formulation on the target area, dealing Attack * 84% damage every 0.5 seconds while increasing targets’ damage taken by 15% for 3 seconds.
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Attack Up: 60% / 66% / 72% / 78% / 84%

Water Cannon
Fred water-blasts the target, rinsing away their combat bonuses while dealing damage equal to Attack * 280%.
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Attack Up: 200% / 220% / 240% / 260% / 280%

Perfect Responder
Fred performs better under extreme stress, increasing Attack by 24% and Defense by 75% when under 50% Health.
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Attack Up: 8% / 12% / 16% / 20% / 24%
Defense Up: 25% / 37.5% / 50% / 62.5% / 75%
Expedition

Lancer Attack: +940.75%
Lancer Defense: +940.75%

Hydraulic Suppression
Fred’s water volleys destroy opponent momentum, reducing all enemy troops’ lethality by 20%.
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Enemy Lethality Down: 4% / 8% / 12% / 16% / 20%

Acidification
Fred coats enemy Infantry shields with a special acidic blend, amplifying their damage taken by 20%.
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Enemy Damage Taken Up: 4% / 8% / 12% / 16% / 20%

Floodbringer
A master of pressure both hydraulic and tactical, Fred’s Lancers deal 200% additional damage every 4 strikes and reduce enemy troop damage dealt by 20% on the next turn.
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Damage Up: 40% / 80% / 120% / 160% / 200%
Enemy Damage Dealt Down: 4% / 8% / 12% / 16% / 20%
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Blazebearer
Expedition Lethality: +232%
Expedition HP: +232%

Idealism
The noble idealism of Fred’s calling increases his attack by 24%, and increases his Defense by 10% for each bonus dispelled until the end of battle (max 5 stacks).
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Attack Up: 8% / 12% / 16% / 20% / 24%
Defense Up: 2% / 4% / 6% / 8% / 10%

Call of the Firefighter
Few troops can remain unmoved by Fred’s remarkable heroics, increasing Rally Troops’ Attack by 15%.
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Attack Up: 5% / 7.5% / 10% / 12.5% / 15%
Xura

Xura is a Gen 9 Marksman hero who can be unlocked through Hall of Chiefs, King of Icefield, State of Power, Daily Deals, and Foundry Shop.
Exploration

Hero Attack: 12,514
Hero Defense: 10,301
Hero Health: 77,256

Life Dance
Xura summons divine aid by dance invocation, healing all friendly heroes’ health equal to Attack * 100% per second while reducing their damage taken by 50% for 3 seconds. Xura is immune to control effects throughout.
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Heal Up: 20% / 40% / 60% / 80% / 100%

Sporebind
Xura infects the target with a deadly spore, dealing Attack * 140% damage each time the target attacks, lasts for 3s.
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Attack Up: 100% / 110% / 120% / 130% / 140%

Numbing Dart
A blow dart lotion increases Xura’s Attack by 12% with a 20% chance per dart of immobilizing the target for 1 second.
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Attack Up: 4% / 6% / 8% / 10% / 12%
Expedition

Marksman Attack: +940.75%
Marksman Defense: +940.75%

Fungal Fog
Xura releases an underground fungi that quickly multiplies to block enemy vision, reducing damage dealt to friendly troops by 20%.
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Damage Taken Down: 4% / 8% / 12% / 16% / 20%

Piercing Arrow
Being able to identify the weak spots in the enemy’s armor, Xura’s Marksmen deal 100% additional damage every 2 strikes and make their target take 25% more damage for 1 turn.
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Damage Up: 20% / 40% / 60% / 80% / 100%
Enemy Damage Taken Up: 5% / 10% / 15% / 20% / 25%

Unorthodoxy
Xura’s unorthodox tactics are quite disruptive, increasing Marksmen’s damage dealt by 10% while reducing their damage taken by 15%.
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Damage Taken Down: 3% / 6% / 9% / 12% / 15%
Damage Up: 2% / 4% / 6% / 8% / 10%
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Witch Mask
Expedition Lethality: +232%
Expedition HP: +232%

War Cry
Xura exhorts the highest Attack ally with a tribal war dance, increasing their damage dealt by 60% for 4s.
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Attack Up: 20% / 30% / 40% / 50% / 60%

Gaiac Hymn
Xura exhorts the City’s Defenders with ancient hymns to Gaia, increasing their Attack by 15%.
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Attack Up: 5% / 7.5% / 10% / 12.5% / 15%
