Generation 3 heroes become available on Whiteout Survival servers around day 120 (about 80 days after Generation 2). This generation includes three heroes: Logan (Infantry), Mia (Lancer), Greg (Marksman).
Logan

Logan is the Infantry hero of Generation 3. You can unlock him through the Hall of Heroes and the Foundry Shop.
Exploration

Hero Attack: 2,555
Hero Defense: 3,330
Hero Health: 49,950

Fists of Destruction
Smashes Fists of Steel on the ground, releasing a powerful blast that deals Attack * 168% damage to the target and reduces the Attack Speed of the target by 50% for 4s.
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Attack Up: 120% / 132% / 144% / 156% / 168%

Power Suit
Logan’s Power Suit provides extraordinary protection and has a 16% chance of increasing Defense by 20% when attacked for 2s up to 5 stacks.
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Probability Up: 8% / 10% / 12% / 14% / 16%
Defense Up: 8% / 11% / 14% / 17% / 20%

Blustery Strike
Logan performs a powerful punch that comes with a freezing and blustery wind, dealing Attack * 112%% damage to the targets in a cone-shaped area with a 30% chance of stunning the targets for 1s.
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Attack Up: 80% / 88% / 96% / 104% / 112%
Expedition

Infantry Attack: +290.23%
Infantry Defense: +290.23%

Lion’s Might
Logan overwhelms his enemies with a fierce presence, reducing all enemy Troops’ Attack by 20%.
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Enemy Troops Attack Down: 4% / 8% / 12% / 16% / 20%

Lion Intimidation
Logan intimidates his opponents with the ferocity of a lion, reducing damage taken by 20% for all troops.
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Damage Taken Down: 4% / 8% / 12% / 16% / 20%

Leader Inspiration
Logan inspires everyone with his inherent leadership qualities, increasing Health by 25% for all troops.
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Health Up: 5% / 10% / 15% / 20% / 25%
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Fists of Steel
Expedition Lethality: +70%
Expedition HP: +70%

Enhanced Fists of Steel
Modifies and upgrades Fists of Steel to make them more powerful and deal 30% more damage.
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Damage Up: 10% / 15% / 20% / 25% / 30%

Strong Protection
Logan defends the city with his mighty fists, increasing Defender Troops’ Defense by 15%.
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Defense Up: 5% / 7.5% / 10% / 12.5% / 15%
Mia

Mia is a Gen 3 Lancer hero who can be unlocked through the Lucky Wheel and Foundry Shop.
Exploration

Hero Attack: 3,330
Hero Defense: 3,330
Hero Health: 33,300

Fate’s Finale
Mia throws a tarot card at enemies, dealing Attack *378% damage, and can either reduce the target’s Attack by 20% for 2s or stun the target for 1.5s.
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Attack Up: 270% / 297% / 324% / 351% / 378%

Bad Omen
Mia curses an enemy target, dealing fluctuating damage based on a “base value” of Mia’s Attack *70%. The final damage dealt will be a random figure ranging from 5% to 600% of the “base value.”
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Attack Up: 50% / 55% / 60% / 65% / 70%

Guardian of Destiny
Mia protects the hero with the lowest remaining Health and restores Health for the hero based on a “base value” of Mia’s Attack *140%. The final Health restored will be a random figure ranging from 5% to 400% of the “base value.”
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Heal Up: 100% / 110% / 120% / 130% / 140%
Expedition

Lancer Attack: +290.23%
Lancer Defense: +290.23%

Bad Luck Streak
Grants all troops’ attack a 50% chance of cursing the target, increasing their damage taken by 50%.
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Enemy Damage Taken Up: 10% / 20% / 30% / 40% / 50%

Lucky Charm
Mia brings good luck to the Troops, granting a 50% chance of boosting troops’ Attack by 50%.
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Attack Up: 10% / 20% / 30% / 40% / 50%

Ritual Deciphering
Mia foresees potential dangers before battle, granting a 40% chance of reducing damage taken by 50% for all troops.
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Damage Taken Down: 10% / 20% / 30% / 40% / 50%
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Fate Crystal
Expedition Lethality: +70%
Expedition HP: +70%

Vision of Truth
Figures out the secret of fate through the crystal ball, increasing the upper limit and lower limit of all “fluctuating” skills of Mia by 150.
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Fluctuation Up: 30 / 60 / 90 / 120 / 150

Rally of Fate
Mia divines the most advantageous moments for an assault, increasing Rally Troops’ Attack by 15%.
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Attack Up: 5% / 7.5% / 10% / 12.5% / 15%
Greg

Greg is a Gen 3 Marksman hero who can be unlocked through King of Icefield, State of Power, Daily Deals, and Foundry Shop.
Exploration

Hero Attack: 4,046
Hero Defense: 3,330
Hero Health: 24,975

Righteous Wind
Summons a cage from the sky, dealing Attack * 224% damage to enemies within range and stunning them for 2s.
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Area of Effect Damage Up: 160% / 176% / 192% / 208% / 224%

Poetic Justice
Puts an enemy target on trial and imposes punishment or gives commendation. Punishment will deal damage equal to Greg’s Attack * 300% to the target whereas commendation will restore Health equal to Greg’s Attack * 50% for the target.
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Attack Up: 220% / 240% / 260% / 280% / 300%

Fair Judgment
Let the enemies be severely punished for the crimes they have committed, increasing their damage taken by 30% for 3s.
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Enemy Damage Taken Up: 10% / 15% / 20% / 25% / 30%
Expedition

Marksman Attack: +290.23%
Marksman Defense: +290.23%

Sword of Justice
Greg transforms our troops into a relentless sword of justice, granting a 20% chance of increasing damage dealt by 40% for all troops for 3 turns.
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Damage Up: 8% / 16% / 24% / 32% / 40%

Deterrence of Law
Greg uses the authority of the law to intimidate enemies, granting all troops’ attack a 20% chance of reducing enemy damage dealt by 50% for 2 turns.
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Enemy Damage Down: 10% / 20% / 30% / 40% / 50%

Law and Order
Greg’s faith in law and order uplifts everyone, increasing Health by 25% for all troops.
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Health Up: 5% / 10% / 15% / 20% / 25%
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State Edict
Expedition Lethality: +70%
Expedition HP: +70%

Courtroom Order
Greg silences and prevents the target from using skills for 5s (skills already cast are not affected), dealing Attack * 300% damage.
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Effect Duration: 3 / 3.5 / 4 / 4.5 / 5
Damage Up: 220% / 240% / 260% / 280% / 300%

Trumpet of Justice
Greg mobilizes the army under the banner of justice and belief, increasing Rally Troops’ Health by 15%.
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Bonus: 5% / 7.5% / 10% / 12.5% / 15%
